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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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Milkdrop
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shifter - urchin mod.milk
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INI File
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2005-09-14
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12KB
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396 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=1.104100
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.259900
cx=0.320000
cy=0.289900
dx=0.000000
dy=0.000000
warp=0.011046
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.000000
wavecode_0_b=1.000000
wavecode_0_a=0.050000
wave_0_init1=t1 = .2 + .6*rand(1001)*.001;
wave_0_init2=t2 = .2 + .6*rand(1001)*.001;
wave_0_init3=t3 = .2 + .6*rand(1001)*.001;
wave_0_init4=t4 = .2 + .6*rand(1001)*.001;
wave_0_init5=t5 = .2 + .6*rand(1001)*.001;
wave_0_init6=t6 = .2 + .6*rand(1001)*.001;
wave_0_init7=t7 = .2 + .6*rand(1001)*.001;
wave_0_init8=t8 = .2 + .6*rand(1001)*.001;
wave_0_per_point1=ti = q1;
wave_0_per_point2=
wave_0_per_point3=xa = .25 + .25*sin(ti*t1);
wave_0_per_point4=xb = .25 + .25*sin(ti*t2);
wave_0_per_point5=xc = .25 + .25*sin(ti*t3);
wave_0_per_point6=xd = .25 + .25*sin(ti*t4);
wave_0_per_point7=
wave_0_per_point8=ya = .25 + .25*sin(ti*t5);
wave_0_per_point9=yb = .25 + .25*sin(ti*t6);
wave_0_per_point10=yc = .25 + .25*sin(ti*t7);
wave_0_per_point11=yd = .25 + .25*sin(ti*t8);
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=it = (it + 1)*above(sample,0);
wave_0_per_point15=sw = (1-sw)*above(sample,0);
wave_0_per_point16=
wave_0_per_point17=sa = 1-sample;
wave_0_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_0_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_0_per_point20=
wave_0_per_point21=y = .5 - y*(.5-x)*2;
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=ti = q4;
wave_0_per_point25=r = .5 + .5*sin(ti);
wave_0_per_point26=g = .5 + .5*sin(ti + 2.0944);
wave_0_per_point27=b = .5 + .5*sin(ti + 4.1888);
wave_0_per_point28=
wave_0_per_point29=a = q5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.000000
wavecode_1_g=1.000000
wavecode_1_b=0.000000
wavecode_1_a=0.050000
wave_1_init1=t1 = .2 + .6*rand(1001)*.001;
wave_1_init2=t2 = .2 + .6*rand(1001)*.001;
wave_1_init3=t3 = .2 + .6*rand(1001)*.001;
wave_1_init4=t4 = .2 + .6*rand(1001)*.001;
wave_1_init5=t5 = .2 + .6*rand(1001)*.001;
wave_1_init6=t6 = .2 + .6*rand(1001)*.001;
wave_1_init7=t7 = .2 + .6*rand(1001)*.001;
wave_1_init8=t8 = .2 + .6*rand(1001)*.001;
wave_1_per_point1=ti = q2;
wave_1_per_point2=
wave_1_per_point3=xa = .25 + .25*sin(ti*t1);
wave_1_per_point4=xb = .25 + .25*sin(ti*t2);
wave_1_per_point5=xc = .25 + .25*sin(ti*t3);
wave_1_per_point6=xd = .25 + .25*sin(ti*t4);
wave_1_per_point7=
wave_1_per_point8=ya = .25 + .25*sin(ti*t5);
wave_1_per_point9=yb = .25 + .25*sin(ti*t6);
wave_1_per_point10=yc = .25 + .25*sin(ti*t7);
wave_1_per_point11=yd = .25 + .25*sin(ti*t8);
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=it = (it + 1)*above(sample,0);
wave_1_per_point15=sw = (1-sw)*above(sample,0);
wave_1_per_point16=
wave_1_per_point17=sa = 1-sample;
wave_1_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_1_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_1_per_point20=
wave_1_per_point21=y = .5 - y*(.5-x)*2;
wave_1_per_point22=
wave_1_per_point23=ti = q4 + 2.0944;
wave_1_per_point24=r = .5 + .5*sin(ti);
wave_1_per_point25=g = .5 + .5*sin(ti + 2.0944);
wave_1_per_point26=b = .5 + .5*sin(ti + 4.1888);
wave_1_per_point27=
wave_1_per_point28=a = q6;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.000000
wavecode_2_b=0.000000
wavecode_2_a=0.050000
wave_2_init1=t1 = .2 + .6*rand(1001)*.001;
wave_2_init2=t2 = .2 + .6*rand(1001)*.001;
wave_2_init3=t3 = .2 + .6*rand(1001)*.001;
wave_2_init4=t4 = .2 + .6*rand(1001)*.001;
wave_2_init5=t5 = .2 + .6*rand(1001)*.001;
wave_2_init6=t6 = .2 + .6*rand(1001)*.001;
wave_2_init7=t7 = .2 + .6*rand(1001)*.001;
wave_2_init8=t8 = .2 + .6*rand(1001)*.001;
wave_2_per_point1=ti = q3;
wave_2_per_point2=
wave_2_per_point3=xa = .25 + .25*sin(ti*t1);
wave_2_per_point4=xb = .25 + .25*sin(ti*t2);
wave_2_per_point5=xc = .25 + .25*sin(ti*t3);
wave_2_per_point6=xd = .25 + .25*sin(ti*t4);
wave_2_per_point7=
wave_2_per_point8=ya = .25 + .25*sin(ti*t5);
wave_2_per_point9=yb = .25 + .25*sin(ti*t6);
wave_2_per_point10=yc = .25 + .25*sin(ti*t7);
wave_2_per_point11=yd = .25 + .25*sin(ti*t8);
wave_2_per_point12=
wave_2_per_point13=
wave_2_per_point14=it = (it + 1)*above(sample,0);
wave_2_per_point15=sw = (1-sw)*above(sample,0);
wave_2_per_point16=
wave_2_per_point17=sa = 1-sample;
wave_2_per_point18=x = if(sw,xa*sample + sa*xb,xc*sample + xd*sa);
wave_2_per_point19=y = if(sw,ya*sample + sa*yb,yc*sample + yd*sa);
wave_2_per_point20=
wave_2_per_point21=y = .5 - y*(.5-x)*2;
wave_2_per_point22=
wave_2_per_point23=ti = q4 + 4.1888;
wave_2_per_point24=r = .5 + .5*sin(ti);
wave_2_per_point25=g = .5 + .5*sin(ti + 2.0944);
wave_2_per_point26=b = .5 + .5*sin(ti + 4.1888);
wave_2_per_point27=a = q7;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.978832
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tex_zoom = 1/rad;
shape_0_per_frame2=
shape_0_per_frame3=a = .7;
shape_0_per_frame4=a2 = a;
shapecode_1_enabled=0
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.150000
shapecode_1_y=0.390000
shapecode_1_rad=0.040839
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=0.000000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp = 0;
per_frame_2=//zoom = 1;
per_frame_3=
per_frame_4=tic = min(time-tin,.1);
per_frame_5=tin = time;
per_frame_6=
per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_8=
per_frame_9=ra = 1/tic*.25;
per_frame_10=
per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_15=
per_frame_16=tt = tt + tic*treb;
per_frame_17=mt = mt + tic*mid;
per_frame_18=bt = bt + tic*bass;
per_frame_19=vt = vt + tic*vav;
per_frame_20=
per_frame_21=q1 = tt*3;// wave morph speeds
per_frame_22=q2 = mt*3;
per_frame_23=q3 = bt*3;
per_frame_24=
per_frame_25=q4 = vt; // wave colour cycle
per_frame_26=
per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6);
per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6);
per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6);
per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6);
per_frame_31=
per_frame_32=rot = .26;
per_frame_33=cx = .3 + .1*sin(vt*re) + .1*cos(vt*rc);
per_frame_34=cy = .5 + .2*sin(vt*rb) + .1*cos(vt*rd);
per_frame_35=
per_frame_36=
per_frame_37=q5 = min(1,.5*treb_avg)*.035;
per_frame_38=q6 = min(1,.5*mid_avg)*.035;
per_frame_39=q7 = min(1,.5*bass_avg)*.035;
per_frame_40=
per_frame_41=
per_pixel_1=num = 8;
per_pixel_2=pi = 3.141592654;
per_pixel_3=radi = (y-.5)*.75;
per_pixel_4=radi = (y-.5);
per_pixel_5=radi = pow(radi*radi + (x-.5)*(x-.5),.5);
per_pixel_6=
per_pixel_7=an = ang + pi + time;
per_pixel_8=an = an - pi*2*int(an/(pi*2));
per_pixel_9=
per_pixel_10=mod = .1;
per_pixel_11=
per_pixel_12=seg = ang + pi;
per_pixel_13=seg = seg/(pi*2)*num;
per_pixel_14=seg = int(seg);
per_pixel_15=seg = seg - equal(seg,num);
per_pixel_16=
per_pixel_17=anga = (ang + pi) - (pi*2/num)*seg;
per_pixel_18=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga);
per_pixel_19=//anga = anga + pi/6; // num = 6
per_pixel_20=anga = anga + pi/4; // num = 8
per_pixel_21=//anga = anga + .85; // num = 10
per_pixel_22=
per_pixel_23=
per_pixel_24=ox = .5 - radi*sin(anga);
per_pixel_25=oy = .5 + radi*cos(anga);
per_pixel_26=
per_pixel_27=//rot = if(equal(seg,0),rot,0);
per_pixel_28=
per_pixel_29=dx = equal(seg,3)*(x-ox);
per_pixel_30=dy = equal(seg,3)*(y-oy);
per_pixel_31=
per_pixel_32=dx = above(seg,0)*(x-ox);
per_pixel_33=dy = above(seg,0)*(y-oy);
per_pixel_34=
per_pixel_35=//dx = equal(seg,1)*(x - .5)*2;